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Aspiring Game Designer Part 2: The Tough Roads That Lie Ahead

  Last time, I wrote about the different level of production tiers that we might categorize a game. They were high (big budget, big teams, lots of advertising), mid (smaller budget, smaller team, some...

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Harming the Gaming Industry Part 2: Piracy

Unlike the last part, this part is gonna be much more regular complaining and less “look at these numbers guys!” So get ready! It’s time to rant! So yeah, Piracy. As for why it’s harming the industry,...

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